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ABOUT ME:

Ever since I was young, I’ve known I wanted to be an artist my entire life. Video games were, and still are, a massive inspiration for me to pursue art. I’ve studied traditional and digital 2D mediums, and I have attended Gnomon—School of Visual Effects, Games, and Animation. While there, I learned how to operate multiple parts of the game pipeline that optimize textures, models, and workflows for video games.  

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I am based in Philadelphia, and I am open to remote work. Some programs that I utilize include Maya, Zbrush, Unreal engine, various Adobe software, SpeedTree, Marmoset Toolbag, Vray, and Yeti. I aim to evoke a sense of curiosity in the viewer of my artwork, just as I felt as a child when experiencing storytelling through art. 

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